Welcome!

Symbian Authors: Kevin Benedict, Matthew Lobas, Shelly Palmer, RealWire News Distribution

News Feed Item

3D Mobile Market: Global Advancements, Business Models, Technology Roadmap, Forecasts & Analysis (2013 - 2018)

NEW YORK, Feb. 18, 2013 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue:

3D Mobile Market: Global Advancements, Business Models, Technology Roadmap, Forecasts & Analysis (2013 - 2018)

http://www.reportlinker.com/p01102818/3D-Mobile-Market-Global-Advancemen...

The past decade witnessed a giant leap in the entertainment industry, with 3Dl motion pictures trickling out of cinemas to 3D television screens. New generation 3D mobile phones are next to follow suit, without the need for 3D viewing glasses. With an increasing number of mobile applications and technologies being produced, 3D capture is likely to become as important as 3D viewing in TVs. Mobile phones with 3D cameras and HD video recording capabilities are set to become a rage in the near future.

With investments towering up for 3D content development, market players such as Movidius, Myriad, NVIDIA, Qualcomm, Sharp Corporation and Texas Instruments already foresee a huge potential in this market. This improvised 3D experience on mobile phones is set to revolutionize the multimedia market by broadening the horizons of the entertainment industry.

This report looks at the implementation of 3D in mobile PCs. It analyzes the challenges and opportunities for 3D technology in mobile devices as well as its impact in the marketplace. The report also gives insights on global implementation trends, key market players, future scope, drivers and restraints in the market, along with growth potential across different geographical regions.

MARKETS COVERED

This report segments the Mobile 3D market by mobile devices, device components, applications, and Geographies. Revenue and shipment market is provided for all the segments as well. These segments are further sub-segmented into:On the basis of mobile devices:

The market is segmented into: 3D-enabled smart phones, 3D-enabled tablets, 3D-enabled notebooks and other 3D-enabled devices.3D-enabled smart phones: by OS, and by region3D-enabled tablets: by OS and by region3D-enabled notebooks: by regionOther 3D-enabled devices: by types and by regions

On the basis of device components:

The market is classified on the basis of device components into two: 3D displays and image sensors.

On the basis of applications:

The market is segmented on the basis of applications such as 3D-mobile gaming, 3D-mobile Advertisements (ADS), 3D-mobile projection, 3D-mobile maps & navigations, 3D-mobile digital content and 3D-mobile device protection.3D-mobile digital content again segment into: 3D-mobile wallpapers and 3D-mobile animations

On the basis of geographies:

Geography is classified into North America, Europe, Middle East and Africa, Asia-Pacific including Japan (APAC), and Latin America.

Country-wise segmentation includes:

North America: United States of America (USA), Canada, Mexico, and Rest of NA

Latin America: Brazil and Rest of Latin America

Europe: Western Europe and Eastern Europe

Middle-East & Africa: Middle-east and Africa

Asia-Pacific including Japan: China, Japan, India, Korea, Singapore and Rest of APAC

STAKEHOLDERS

Mobile Device Manufacturers

Application Vendors

Silicon Vendors

Gaming Company

Advertising Company

Content Providers

Mobile 3D report will provide market data, market dynamics (drivers, restraints, and opportunities) and key players for 3D in mobile devices. It will also provide market tables for covering the sub-segments and micro-markets. In addition, the report also provides the insight on country-wise growth potential across different regions.

TABLE OF CONTENTS

1 INTRODUCTION 24

1.1 KEY TAKE-AWAYS 241.2 REPORT DESCRIPTION 241.3 MARKETS COVERED 251.4 STAKEHOLDERS 261.5 FORECAST ASSUMPTIONS 261.6 RESEARCH METHODOLOGY 27

2 EXECUTIVE SUMMARY 28

3 MARKET OVERVIEW 30

3.1 MARKET DEFINITION – MOBILE 3D 31

3.2 EVOLUTION OF MOBILE 3D 32

3.3 GLASSES-FREE VS 3D PROJECTION 35

3.4 MARKET SEGMENTATION 37

3.4.1 BY MOBILE DEVICES 37

3.4.2 BY DEVICE COMPONENTS 37

3.4.3 BY APPLICATIONS 38

3.4.4 BY REGION 39

3.5 OVERALL MARKET SIZE 40

3.6 MARKET DYNAMICS 43

3.6.1 DRIVERS 43

3.6.1.1 Advancement of auto-stereoscopic (glasses-free) 3D technology 43

3.6.1.2 Increased availability of 3D mobile content 43

3.6.1.3 Immersive and high-definition (HD) user-experience 44

3.6.2 RESTRAINTS 44

3.6.2.1 Uncomfortable 3D content viewing experience 44

3.6.2.2 Additional cost required 45

3.6.2.3 Lack of Mobile 3D content 45

3.6.3 OPPORTUNITES 45

3.6.3.1 Development of more mobile 3D content/applications 45

3.6.3.2 Improvement in 3D technology for enhanced user-experience 46

3.6.4 IMPACT ANALYSIS OF DROS 46

3.7 MOBILE 3D ECOSYSTEM 47

3.7.1 DEVICE MANUFACTURERS 47

3.7.2 APPLICATION VENDORS 48

3.7.3 SILICON VENDORS 48

3.7.4 GRAPHICS AND PROCESSING 48

3.8 VALUE CHAIN ANALYSIS 49

4 MOBILE 3D: MARKET SIZE & FORECAST BY 3D-ENABLED DEVICES & COMPONENTS 50

4.1 INTRODUCTION 51

4.2 BY MOBILE DEVICES 51

4.2.1 3D-ENABLED SMARTPHONES 52

4.2.1.1 Market Size & Forecast by Shipments 53

4.2.1.1.1 Market Size & Forecast by OS 53

4.2.1.1.2 Market Size & Forecast by Regions 54

4.2.1.2 Market Size & Forecast by Revenues 55

4.2.1.2.1 Market Size & Forecast by OS 55

4.2.1.2.2 Market Size & Forecast by Regions 56

4.2.2 3D-ENABLED TABLETS 57

4.2.2.1 Market Size & Forecast by Shipments 57

4.2.2.1.1 Market Size & Forecast by OS 57

4.2.2.1.2 Market Size & Forecast by Regions 58

4.2.2.2 Market Size & Forecast by Revenues 59

4.2.2.2.1 Market Size & Forecast by OS 59

4.2.2.2.2 Market Size & Forecast by Regions 60

4.2.3 3D-ENABLED NOTEBOOKS 61

4.2.3.1 Market Size & Forecast by Shipments 61

4.2.3.1.1 Market Size & Forecast by Regions 61

4.2.3.2 Market Size & Forecast by Revenues 62

4.2.3.2.1 Market Size & Forecast by Regions 62

4.2.4 OTHER 3D-ENABLED DEVICES (E-BOOK READERS, EYEWEAR, WATCHES) 63

4.2.4.1 Market Size & Forecast by Shipments 64

4.2.4.1.1 Market Size & Forecast by Types 64

4.2.4.1.2 Market Size & Forecast by Regions 65

4.2.4.2 Market Size & Forecast by Revenues 66

4.2.4.2.1 Market Size & Forecast by Types 66

4.2.4.2.2 Market Size & Forecast by Regions 67

4.3 BY DEVICE COMPONENTS 68

4.3.1 3D DISPLAYS 68

4.3.1.1 Market Size & Forecast by Shipments 69

4.3.1.1.1 Market Size & Forecast by Devices 69

4.3.1.1.2 Market Size & Forecast by Regions 70

4.3.1.2 Market Size & Forecast by Revenues 71

4.3.1.2.1 Market Size & Forecast by Devices 71

4.3.1.2.2 Market Size & Forecast by Regions 72

4.3.2 IMAGE SENSORS 72

4.3.2.1 Market Size & Forecast by Shipments 73

4.3.2.1.1 Market Size & Forecast by Devices 73

4.3.2.1.2 Market Size & Forecast by Regions 74

4.3.2.2 Market Size & Forecast by Revenues 75

4.3.2.2.1 Market Size & Forecast by Devices 75

4.3.2.2.2 Market Size & Forecast by Regions 76

5 MOBILE 3D: MARKET SIZE & FORECAST BY APPLICATIONS 77

5.1 INTRODUCTION 78

5.2 3D-MOBILE GAMING 79

5.2.1 OVERVIEW 79

5.2.2 MARKET SIZE & FORECAST 80

5.3 3D-MOBILE ADVERTISEMENTS (ADS) 82

5.3.1 OVERVIEW 82

5.3.2 MARKET SIZE & FORECAST BY REGIONS 82

5.4 3D-MOBILE PROJECTION 84

5.4.1 OVERVIEW 84

5.4.2 MARKET SIZE & FORECAST BY REGIONS 85

5.5 3D-MOBILE MAPS AND NAVIGATION 87

5.5.1 OVERVIEW 87

5.5.2 MARKET SIZE & FORECAST BY REGIONS 87

5.6 3D-MOBILE DIGITAL CONTENT 89

5.6.1 3D MOBILE WALLPAPERS 90

5.6.1.1 Overview 90

5.6.1.2 Market Size & Forecast by regions 91

5.6.2 3D MOBILE ANIMATION 93

5.6.2.1 Overview 93

5.6.2.2 Market Size & Forecast by regions 94

5.7 BY 3D-MOBILE DEVICE PROTECTION 96

5.7.1 OVERVIEW 96

5.7.2 MARKET SIZE & FORECAST BY REGIONS 96

6 MOBILE 3D: MARKET SIZE & FORECAST BY REGIONS 99

6.1 INTRODUCTION 100

6.2 NORTH AMERICA (NA) 102

6.2.1 UNITED STATES OF AMERICA (USA) 104

6.2.1.1 Overview 104

6.2.1.2 Market Size & Forecast by Devices 104

6.2.1.3 Market Size & Forecast by Components 106

6.2.1.4 Market Size & Forecast by Applications 108

6.2.2 CANADA 110

6.2.2.1 Overview 110

6.2.2.2 Market Size & Forecast by Devices 110

6.2.2.3 Market Size & Forecast by Components 112

6.2.2.4 Market Size & Forecast by Applications 114

6.2.3 MEXICO 115

6.2.3.1 Overview 115

6.2.3.2 Market Size & Forecast by Devices 116

6.2.3.3 Market Size & Forecast by Components 118

6.2.3.4 Market Size & Forecast by Applications 120

6.2.4 REST OF NA 121

6.2.4.1 Overview 121

6.2.4.2 Market Size & Forecast by Devices 122

6.2.4.3 Market Size & Forecast by Components 124

6.2.4.4 Market Size & Forecast by Applications 126

6.3 LATIN AMERICA (LA) 128

6.3.1 BRAZIL 129

6.3.1.1 Overview 129

6.3.1.2 Market Size & Forecast by Devices 130

6.3.1.3 Market Size & Forecast by Components 132

6.3.1.4 Market Size & Forecast by Applications 134

6.3.2 REST OF LA 135

6.3.2.1 Overview 135

6.3.2.2 Market Size & Forecast by Devices 136

6.3.2.3 Market Size & Forecast by Components 138

6.3.2.4 Market Size & Forecast by Applications 140

6.4 EUROPE 142

6.4.1 WESTERN EUROPE 143

6.4.1.1 Overview 143

6.4.1.2 Market Size & Forecast by Devices 144

6.4.1.3 Market Size & Forecast by Components 146

6.4.1.4 Market Size & Forecast by Applications 148

6.4.2 EASTERN EUROPE 149

6.4.2.1 Overview 149

6.4.2.2 Market Size & Forecast by Devices 150

6.4.2.3 Market Size & Forecast by Components 152

6.4.2.4 Market Size & Forecast by Applications 154

6.5 MIDDLE-EAST AND AFRICA (MEA) 156

6.5.1 MIDDLE-EAST 157

6.5.1.1 Overview 157

6.5.1.2 Market Size & Forecast by Devices 158

6.5.1.3 Market Size & Forecast by Components 160

6.5.1.4 Market Size & Forecast by Applications 162

6.5.2 AFRICA 163

6.5.2.1 Overview 163

6.5.2.2 Market Size & Forecast by Devices 164

6.5.2.3 Market Size & Forecast by Components 166

6.5.2.4 Market Size & Forecast by Applications 168

6.6 ASIA PACIFIC INCLUDING JAPAN (APAC) 170

6.6.1 CHINA 172

6.6.1.1 Overview 172

6.6.1.2 Market Size & Forecast by Devices 172

6.6.1.3 Market Size & Forecast by Components 174

6.6.1.4 Market Size & Forecast by Applications 176

6.6.2 JAPAN 177

6.6.2.1 Overview 177

6.6.2.2 Market Size & Forecast by Devices 178

6.6.2.3 Market Size & Forecast by Components 180

6.6.2.4 Market Size & Forecast by Applications 182

6.6.3 INDIA 183

6.6.3.1 Overview 183

6.6.3.2 Market Size & Forecast by Devices 184

6.6.3.3 Market Size & Forecast by Components 186

6.6.3.4 Market Size & Forecast by Applications 188

6.6.4 KOREA 189

6.6.4.1 Overview 189

6.6.4.2 Market Size & Forecast by Devices 190

6.6.4.3 Market Size & Forecast by Components 192

6.6.4.4 Market Size & Forecast by Applications 194

6.6.5 SINGAPORE 195

6.6.5.1 Overview 195

6.6.5.2 Market Size & Forecast by Devices 196

6.6.5.3 Market Size & Forecast by Components 198

6.6.5.4 Market Size & Forecast by Applications 200

6.6.6 REST OF APAC 201

6.6.6.1 Overview 201

6.6.6.2 Market Size & Forecast by Devices 202

6.6.6.3 Market Size & Forecast by Components 204

6.6.6.4 Market Size & Forecast by Applications 206

7 COMPANY PROFILES 208

7.1 3M 208

7.1.1 OVERVIEW 208

7.1.2 PRODUCTS AND SERVICES 208

7.1.3 FINANCIALS 209

7.1.4 STRATEGY AND INSIGHT 209

7.2 AMAZON 211

7.2.1 OVERVIEW 211

7.2.2 PRODUCTS AND SERVICES 211

7.2.3 FINANCIALS 211

7.2.4 STRATEGY AND INSIGHT 212

7.3 AMOBEE 213

7.3.1 OVERVIEW 213

7.3.2 PRODUCT AND SERVICES 213

7.3.3 FINANCIALS 214

7.3.4 STRATEGY AND INSIGHT 214

7.4 APPLE 215

7.4.1 OVERVIEW 215

7.4.2 PRODUCTS AND SERVICES 215

7.4.3 FINANCIALS 216

7.4.4 STRATEGY AND INSIGHT 216

7.5 COOLIRIS 217

7.5.1 OVERVIEW 217

7.5.2 PRODUCTS AND SERVICES 217

7.5.3 FINANCIALS 217

7.5.4 STRATEGY AND INSIGHT 217

7.6 EON REALITY 219

7.6.1 OVERVIEW 219

7.6.2 PRODUCTS AND SERVICES 219

7.6.3 FINANCIALS 219

7.6.4 STRATEGY AND INSIGHT 219

7.7 HITACHI 221

7.7.1 OVERVIEW 221

7.7.2 PRODUCTS AND SERVICES 221

7.7.3 FINANCIALS 222

7.7.4 STRATEGY AND INSIGHT 222

7.8 HTC 223

7.8.1 OVERVIEW 223

7.8.2 PRODUCTS AND SERVICES 223

7.8.3 FINANCIALS 224

7.8.4 STRATEGY AND INSIGHT 224

7.9 IMAGINATION TECHNOLOGIES 225

7.9.1 OVERVIEW 225

7.9.2 PRODUCTS AND SERVICES 225

7.9.3 FINANCIALS 226

7.9.4 STRATEGY AND INSIGHT 226

7.10 INMOBI 227

7.10.1 OVERVIEW 227

7.10.2 PRODUCTS AND SERVICES 227

7.10.3 FINANCIALS 227

7.10.4 STRATEGY AND INSIGHT 228

7.11 INTEL 229

7.11.1 OVERVIEW 229

7.11.2 PRODUCTS AND SERVICES 229

7.11.3 FINANCIALS 230

7.11.4 STRATEGY AND INSIGHT 230

7.12 LG 231

7.12.1 OVERVIEW 231

7.12.2 PRODUCTS AND SERVICES 231

7.12.3 FINANCIALS 232

7.12.4 STRATEGY AND INSIGHT 232

7.13 MASTERIMAGE 233

7.13.1 OVERVIEW 233

7.13.2 PRODUCTS AND SERVICES 233

7.13.3 FINANCIALS 233

7.13.4 STRATEGY AND INSIGHT 233

7.14 MICROOLED 234

7.14.1 OVERVIEW 234

7.14.2 PRODUCTS AND SERVICES 234

7.14.3 FINANCIALS 234

7.14.4 STRATEGY AND INSIGHT 234

7.15 MICROVISION 235

7.15.1 OVERVIEW 235

7.15.2 PRODUCTS AND SERVICES 235

7.15.3 FINANCIALS 236

7.15.4 STRATEGY AND INSIGHT 236

7.16 MOTOROLA 237

7.16.1 OVERVIEW 237

7.16.2 PRODUCTS AND SERVICES 237

7.16.3 FINANCIALS 238

7.16.4 STRATEGY AND INSIGHT 238

7.17 MOVIDIUS 239

7.17.1 OVERVIEW 239

7.17.2 PRODUCTS AND SERVICES 239

7.17.3 FINANCIALS 239

7.17.4 STRATEGY AND INSIGHT 240

7.18 NOKIA 241

7.18.1 OVERVIEW 241

7.18.2 PRODUCTS AND SERVICES 241

7.18.3 FINANCIALS 242

7.18.4 STRATEGY AND INSIGHT 242

7.19 NTT DOCOMO 243

7.19.1 OVERVIEW 243

7.19.2 PRODUCTS AND SERVICES 243

7.19.3 FINANCIALS 244

7.19.4 STRATEGY AND INSIGHT 244

7.20 NVIDIA 246

7.20.1 OVERVIEW 246

7.20.2 PRODUCTS AND SERVICES 246

7.20.3 FINANCIALS 247

7.20.4 STRATEGY AND INSIGHT 247

7.21 QUALCOMM 249

7.21.1 OVERVIEW 249

7.21.2 PRODUCTS AND SERVICES 249

7.21.3 FINANCIALS 250

7.21.4 STRATEGY AND INSIGHT 250

7.22 SAMSUNG 251

7.22.1 OVERVIEW 251

7.22.2 PRODUCTS AND SERVICES 251

7.22.3 FINANCIALS 252

7.22.4 STRATEGY AND INSIGHT 252

7.23 SHARP 253

7.23.1 OVERVIEW 253

7.23.2 PRODUCTS AND SERVICES 253

7.23.3 FINANCIALS 254

7.23.4 STRATEGY AND INSIGHT 254

7.24 TOSHIBA 256

7.24.1 OVERVIEW 256

7.24.2 PRODUCTS AND SERVICES 256

7.24.3 FINANCIALS 257

7.24.4 STRATEGY AND INSIGHT 257

7.25 YUVSOFT 259

7.25.1 OVERVIEW 259

7.25.2 PRODUCTS AND SERVICES 259

7.25.3 FINANCIALS 259

7.25.4 STRATEGY AND INSIGHT 259

LIST OF TABLES

TABLE 1 MOBILE 3D SHIPMENT MARKET, BY REGION,

2012 – 2018 (MILLION UNITS) 29

TABLE 2 MOBILE 3D SHIPMENT MARKET, BY MOBILE DEVICES,

2012 – 2013 (MILLION UNITS) 40

TABLE 3 MOBILE 3D SHIPMENT MARKET, BY DEVICE COMPONENTS,

2012 – 2018 (MILLION UNITS) 41

TABLE 4 MOBILE 3D SHIPMENT MARKET, BY APPLICATION,

2012 – 2018 (MILLION UNITS) 42

TABLE 5 MOBILE 3D REVENUE MARKET, BY MOBILE DEVICES,

2012 – 2018 ($BILLION) 52

TABLE 6 3D-ENABLED SMARTPHONES SHIPMENT MARKET, BY OS,

2012 – 2018 (MILLION UNITS) 53

TABLE 7 3D-ENABLED SMARTPHONES SHIPMENT MARKET, BY REGION,

2012 – 2018 (MILLION UNITS) 54

TABLE 8 3D-ENABLED SMARTPHONES REVENUE MARKET, BY OS,

2012 – 2018 ($BILLION) 55

TABLE 9 3D-ENABLED SMARTPHONES REVENUE MARKET, BY REGION,

2012 – 2018 ($BILLION) 56

TABLE 10 3D-ENABLED TABLETS SHIPMENT MARKET, BY OS,

2012 - 2018 (MILLION UNITS) 57

TABLE 11 3D-ENABLED TABLETS SHIPMENT MARKET, BY REGIONS,

2012 - 2018 (MILLION UNITS) 58

TABLE 12 3D-ENABLED TABLETS REVENUE MARKET, BY OS,

2012 - 2018 ($MILLION) 59

TABLE 13 3D-ENABLED TABLETS REVENUE MARKET, BY REGIONS,

2012 - 2018 ($BILLION) 60

TABLE 14 3D-ENABLED NOTEBOOKS SHIPMENT MARKET, BY REGIONS,

2012 - 2018 (MILLION UNITS) 61

TABLE 15 3D-ENABLED NOTEBOOKS REVENUE MARKET, BY REGIONS,

2012 - 2018 ($BILLION) 62

TABLE 16 OTHER 3D-ENABLED DEVICES SHIPMENT MARKET, BY TYPES,

2012 - 2018 (MILLION UNITS) 64

TABLE 17 OTHER 3D-ENABLED DEVICES SHIPMENT MARKET, BY REGION,

2012 - 2018 (MILLION UNITS) 65

TABLE 18 OTHER 3D-ENABLED DEVICES REVENUE MARKET, BY TYPES,

2012 - 2018 ($BILLION) 66

TABLE 19 OTHER 3D-ENABLED DEVICES REVENUE MARKET, BY REGIONS,

2012 - 2018 ($MILLION) 67

TABLE 20 MOBILE 3D REVENUE MARKET, BY DEVICE COMPONENTS,

2012 - 2018 ($BILLION) 68

TABLE 21 3D DISPLAYS SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 69

TABLE 22 3D DISPLAYS SHIPMENT MARKET, BY REGIONS,

2012 - 2018 (MILLION UNITS) 70

TABLE 23 3D DISPLAYS REVENUE MARKET, BY DEVICES, 2012 - 2018 ($BILLION) 71

TABLE 24 3D DISPLAYS REVENUE MARKET, BY REGIONS, 2012 - 2018 ($BILLION) 72

TABLE 25 3D IMAGE SENSORS SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 73

TABLE 26 3D IMAGE SENSORS SHIPMENT MARKET, BY REGIONS,

2012 - 2018 (MILLION UNITS) 74

TABLE 27 3D IMAGE SENSORS REVENUE MARKET, BY DEVICES,

2012 - 2018 ($BILLION) 75

TABLE 28 3D IMAGE SENSORS REVENUE MARKET, BY REGION,

2012 - 2018 ($BILLION) 76

TABLE 29 MOBILE 3D REVENUE MARKET, BY APPLICATION,

2012 - 2018 ($BILLION) 78

TABLE 30 3D MOBILE GAMING SHIPMENT MARKET, BY REGIONS,

2012 - 2018 (MILLION UNITS) 80

TABLE 31 3D MOBILE GAMING REVENUE MARKET, BY REGIONS,

2012 - 2018 ($BILLION) 81

TABLE 32 3D MOBILE ADVERTISEMENTS SHIPMENT MARKET, BY REGIONS,

2012 - 2018 (MILLION UNITS) 82

TABLE 33 3D MOBILE ADVERTISEMENTS REVENUE MARKET, BY REGIONS,

2012 - 2018 ($BILLION) 83

TABLE 34 3D MOBILE PROJECTION SHIPMENT MARKET, BY REGIONS,

2012 - 2018 (MILLION UNITS) 85

TABLE 35 3D MOBILE PROJECTION REVENUE MARKET, BY REGIONS,

2012 - 2018 ($BILLION) 86

TABLE 36 3D MOBILE MAPS AND NAVIGATIONS SHIPMENT MARKET,

BY REGIONS, 2012 - 2018 (MILLION UNITS) 87

TABLE 37 3D MOBILE MAPS AND NAVIGATIONS REVENUE MARKET,

BY REGIONS, 2012 - 2018 ($BILLION) 88

TABLE 38 3D MOBILE DIGITAL CONTENT SHIPMENT MARKET, BY REGIONS,

2012 - 2018 (MILLION UNITS) 89

TABLE 39 3D MOBILE DIGITAL CONTENT REVENUE MARKET, BY REGIONS,

2012 - 2018 ($BILLION) 90

TABLE 40 3D MOBILE WALLPAPER SHIPMENT MARKET, BY REGIONS,

2012 - 2018 (MILLION UNITS) 91

TABLE 41 3D MOBILE WALLPAPER REVENUE MARKET, BY REGIONS,

2012 - 2018 ($MILLION) 92

TABLE 42 3D MOBILE ANIMATION SHIPMENT MARKET, BY REGIONS,

2012 - 2018 (MILLION UNITS) 94

TABLE 43 3D MOBILE ANIMATION REVENUE MARKET, BY REGIONS,

2012 - 2018 ($BILLION) 95

TABLE 44 3D MOBILE DEVICE PROTECTION SHIPMENT MARKET, BY REGIONS, 2012 - 2018 (MILLION UNITS) 96

TABLE 45 3D MOBILE DEVICE PROTECTION REVENUE MARKET, BY REGIONS, 2012 - 2018 ($BILLION) 97

TABLE 46 MOBILE 3D REVENUE MARKET, BY REGIONS, 2012 - 2018 ($BILLION) 101

TABLE 47 NORTH AMERICAN MOBILE 3D SHIPMENT MARKET, BY COUNTRY,

2012 - 2018 (MILLION UNITS) 102

TABLE 48 NORTH AMERICAN MOBILE 3D REVENUE MARKET, BY COUNTRY,

2012 - 2018 ($BILLION) 103

TABLE 49 USA MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 104

TABLE 50 USA MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($BILLION) 105

TABLE 51 USA MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 106

TABLE 52 USA MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 107

TABLE 53 USA MOBILE 3D SHIPMENT MARKET, BY APPLICATION,

2012 - 2018 (MILLION UNITS) 108

TABLE 54 USA MOBILE 3D REVENUE MARKET, BY APPLICATION,

2012 - 2018 ($BILLION) 109

TABLE 55 CANADA MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 110

TABLE 56 CANADA MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($BILLION) 111

TABLE 57 CANADA MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 112

TABLE 58 CANADA MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 113

TABLE 59 CANADA MOBILE 3D SHIPMENT MARKET, BY APPLICATION,

2012 - 2018 (MILLION UNITS) 114

TABLE 60 CANADA MOBILE 3D REVENUE MARKET, BY APPLICATION,

2012 - 2018 ($BILLION) 115

TABLE 61 MEXICO MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 116

TABLE 62 MEXICO MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 117

TABLE 63 MEXICO MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 118

TABLE 64 MEXICO MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 119

TABLE 65 MEXICO MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 120

TABLE 66 MEXICO MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($MILLION) 121

TABLE 67 REST OF NA - MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 122

TABLE 68 REST OF NA - MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 123

TABLE 69 REST OF NA - MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 124

TABLE 70 REST OF NA - MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 125

TABLE 71 REST OF NA - MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 126

TABLE 72 REST OF NA - MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($MILLION) 127

TABLE 73 LATIN AMERICAN MOBILE 3D SHIPMENT MARKET, BY COUNTRY,

2012 - 2018 (MILLION UNITS) 128

TABLE 74 LATIN AMERICAN MOBILE 3D REVENUE MARKET, BY COUNTRY,

2012 - 2018 ($BILLION) 129

TABLE 75 BRAZIL MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 130

TABLE 76 BRAZIL MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 131

TABLE 77 BRAZIL MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 132

TABLE 78 BRAZIL MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 133

TABLE 79 BRAZIL MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 134

TABLE 80 BRAZIL MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($MILLION) 135

TABLE 81 REST OF LA - MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 136

TABLE 82 REST OF LA - MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 137

TABLE 83 REST OF LA - MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 138

TABLE 84 REST OF LA - MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 139

TABLE 85 REST OF LA - MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 140

TABLE 86 REST OF LA - MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($MILLION) 141

TABLE 87 EUROPEAN MOBILE 3D SHIPMENT MARKET, BY COUNTRY,

2012 - 2018 (MILLION UNITS) 142

TABLE 88 EUROPEAN MOBILE 3D REVENUE MARKET, BY COUNTRY,

2012 - 2018 ($BILLION) 143

TABLE 89 WESTERN EUROPE MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 144

TABLE 90 WESTERN EUROPE MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($BILLION) 145

TABLE 91 WESTERN EUROPE MOBILE 3D SHIPMENT MARKET, BY COMPONENTS, 2012 - 2018 (MILLION UNITS) 146

TABLE 92 WESTERN EUROPE MOBILE 3D REVENUE MARKET, BY COMPONENTS, 2012 - 2018 ($BILLION) 147

TABLE 93 WESTERN EUROPE MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS, 2012 - 2018 (MILLION UNITS) 148

TABLE 94 WESTERN EUROPE MOBILE 3D REVENUE MARKET, BY APPLICATIONS, 2012 - 2018 ($BILLION) 149

TABLE 95 EASTERN EUROPE MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 150

TABLE 96 EASTERN EUROPE MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($BILLION) 151

TABLE 97 EASTERN EUROPE MOBILE 3D SHIPMENT MARKET, BY COMPONENTS, 2012 - 2018 (MILLION UNITS) 152

TABLE 98 EASTERN EUROPE MOBILE 3D REVENUE MARKET, BY COMPONENTS, 2012 - 2018 ($BILLION) 153

TABLE 99 EASTERN EUROPE MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS, 2012 - 2018 (MILLION UNITS) 154

TABLE 100 EASTERN EUROPE MOBILE 3D REVENUE MARKET, BY APPLICATIONS, 2012 - 2018 ($BILLION) 155

TABLE 101 MEA MOBILE 3D SHIPMENT MARKET, BY COUNTRY,

2012 - 2018 (MILLION UNITS) 156

TABLE 102 MEA MOBILE 3D REVENUE MARKET, BY COUNTRY,

2012 - 2018 ($BILLION) 157

TABLE 103 MIDDLE-EAST MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 158

TABLE 104 MIDDLE EAST MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 159

TABLE 105 MIDDLE-EAST MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 160

TABLE 106 MIDDLE EAST MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 161

TABLE 107 MIDDLE-EAST MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 162

TABLE 108 MIDDLE EAST MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($MILLION) 163

TABLE 109 AFRICA MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 164

TABLE 110 AFRICA MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 165

TABLE 111 AFRICA MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 166

TABLE 112 AFRICA MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 167

TABLE 113 AFRICA MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 168

TABLE 114 AFRICA MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($MILLION) 169

TABLE 115 APAC MOBILE 3D SHIPMENT MARKET, BY COUNTRY,

2012 - 2018 (MILLION UNITS) 170

TABLE 116 APAC MOBILE 3D REVENUE MARKET, BY COUNTRY,

2012 - 2018 ($BILLION) 171

TABLE 117 CHINA MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 172

TABLE 118 CHINA MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($BILLION) 173

TABLE 119 CHINA MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 174

TABLE 120 CHINA MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 175

TABLE 121 CHINA MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 176

TABLE 122 CHINA MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($BILLION) 177

TABLE 123 JAPAN MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 178

TABLE 124 JAPAN MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 179

TABLE 125 JAPAN MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 180

TABLE 126 JAPAN MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 181

TABLE 127 JAPAN MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 182

TABLE 128 JAPAN MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($BILLION) 183

TABLE 129 INDIA MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 184

TABLE 130 INDIA MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 185

TABLE 131 INDIA MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 186

TABLE 132 INDIA MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 187

TABLE 133 INDIA MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 188

TABLE 134 INDIA MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($BILLION) 189

TABLE 135 KOREA MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 190

TABLE 136 KOREA MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 191

TABLE 137 KOREA MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 192

TABLE 138 KOREA MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 193

TABLE 139 KOREA MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 194

TABLE 140 KOREA MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($MILLION) 195

TABLE 141 SINGAPORE MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 196

TABLE 142 SINGAPORE MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 197

TABLE 143 SINGAPORE MOBILE 3D SHIPMENT MARKET, BY COMPONENTS,

2012 - 2018 (MILLION UNITS) 198

TABLE 144 SINGAPORE MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 199

TABLE 145 SINGAPORE MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS,

2012 - 2018 (MILLION UNITS) 200

TABLE 146 SINGAPORE MOBILE 3D REVENUE MARKET, BY APPLICATIONS,

2012 - 2018 ($MILLION) 201

TABLE 147 REST OF APAC - MOBILE 3D SHIPMENT MARKET, BY DEVICES,

2012 - 2018 (MILLION UNITS) 202

TABLE 148 REST OF APAC - MOBILE 3D REVENUE MARKET, BY DEVICES,

2012 - 2018 ($MILLION) 203

TABLE 149 REST OF APAC - MOBILE 3D SHIPMENT MARKET, BY COMPONENTS, 2012 - 2018 (MILLION UNITS) 204

TABLE 150 REST OF APAC - MOBILE 3D REVENUE MARKET, BY COMPONENTS,

2012 - 2018 ($BILLION) 205

TABLE 151 REST OF APAC - MOBILE 3D SHIPMENT MARKET, BY APPLICATIONS, 2012 - 2018 (MILLION UNITS) 206

TABLE 152 REST OF APAC - MOBILE 3D REVENUE MARKET, BY APPLICATIONS, 2012 - 2018 ($MILLION) 207

TABLE 153 3M: REVENUE, 2010 - 2011 ($MILLION) 209

TABLE 154 AMAZON: REVENUE, 2010 - 2011 ($MILLION) 211

TABLE 155 APPLE: REVENUE, 2011-2012 ($MILLION) 216

TABLE 156 HITACHI: REVENUE, 2011 - 2012 ($MILLION) 222

TABLE 157 HTC: REVENUE, 2010 - 2011 ($MILLION) 224

TABLE 158 IMAGINATION TECHNOLOGIES: REVENUE, 2011 - 2012 ($MILLION) 226

TABLE 159 INTEL: REVENUE, 2010 - 2011 (

To order this report:Telephony Industry: 3D Mobile Market: Global Advancements, Business Models, Technology Roadmap, Forecasts & Analysis (2013 - 2018)

Nicolas Bombourg
Reportlinker
Email: [email protected]
US: (805)652-2626
Intl: +1 805-652-2626

 

SOURCE Reportlinker

More Stories By PR Newswire

Copyright © 2007 PR Newswire. All rights reserved. Republication or redistribution of PRNewswire content is expressly prohibited without the prior written consent of PRNewswire. PRNewswire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

@ThingsExpo Stories
SYS-CON Events announced today that SOA Software, an API management leader, will exhibit at SYS-CON's 15th International Cloud Expo®, which will take place on November 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA. SOA Software is a leading provider of API Management and SOA Governance products that equip business to deliver APIs and SOA together to drive their company to meet its business strategy quickly and effectively. SOA Software’s technology helps businesses to accelerate their digital channels with APIs, drive partner adoption, monetize their assets, and achieve a...
SYS-CON Events announced today that Aria Systems, the recurring revenue expert, has been named "Bronze Sponsor" of SYS-CON's 15th International Cloud Expo®, which will take place on November 4-6, 2014, at the Santa Clara Convention Center in Santa Clara, CA. Aria Systems helps leading businesses connect their customers with the products and services they love. Industry leaders like Pitney Bowes, Experian, AAA NCNU, VMware, HootSuite and many others choose Aria to power their recurring revenue business and deliver exceptional experiences to their customers.
SYS-CON Events announced today that AgilePoint, the leading provider of Microsoft-centric Business Process Management software, will exhibit at SYS-CON's 2nd International @ThingsExpo which will take place on November 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA. AgilePoint is the leading provider of Microsoft-based Business Process Management (BPM) software products, has 1,300+ on-premise and cloud deployments in 25+ countries and provides the same advanced BPM feature set as J2EE vendors like IBM and Appian for the Microsoft .NET native environment. AgilePoint customer...
The Internet of Things (IoT) promises to evolve the way the world does business; however, understanding how to apply it to your company can be a mystery. Most people struggle with understanding the potential business uses or tend to get caught up in the technology, resulting in solutions that fail to meet even minimum business goals. In his session at Internet of @ThingsExpo, Jesse Shiah, CEO / President / Co-Founder of AgilePoint Inc., will show what is needed to leverage the IoT to transform your business. He will discuss opportunities and challenges ahead for the IoT from a market and tec...
SYS-CON Events announced today that Utimaco will exhibit at SYS-CON's 15th International Cloud Expo®, which will take place on November 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA. Utimaco is a leading manufacturer of hardware based security solutions that provide the root of trust to keep cryptographic keys safe, secure critical digital infrastructures and protect high value data assets. Only Utimaco delivers a general-purpose hardware security module (HSM) as a customizable platform to easily integrate into existing software solutions, embed business logic and build s...
One of the biggest challenges when developing connected devices is identifying user value and delivering it through successful user experiences. In his session at Internet of @ThingsExpo, Mike Kuniavsky, Principal Scientist, Innovation Services at PARC, will describe an IoT-specific approach to user experience design that combines approaches from interaction design, industrial design and service design to create experiences that go beyond simple connected gadgets to create lasting, multi-device experiences grounded in people’s real needs and desires.
Samsung VP Jacopo Lenzi, who headed the company's recent SmartThings acquisition under the auspices of Samsung's Open Innovaction Center (OIC), answered a few questions we had about the deal. This interview was in conjunction with our interview with SmartThings CEO Alex Hawkinson. IoT Journal: SmartThings was developed in an open, standards-agnostic platform, and will now be part of Samsung's Open Innovation Center. Can you elaborate on your commitment to keep the platform open? Jacopo Lenzi: Samsung recognizes that true, accelerated innovation cannot be driven from one source, but requires a...
The Internet of Things will greatly expand the opportunities for data collection and new business models driven off of that data. In her session at Internet of @ThingsExpo, Esmeralda Swartz, CMO of MetraTech, will discuss how for this to be effective you not only need to have infrastructure and operational models capable of utilizing this new phenomenon, but increasingly service providers will need to convince a skeptical public to participate. Get ready to show them the money! Speaker Bio: Esmeralda Swartz, CMO of MetraTech, has spent 16 years as a marketing, product management, and busin...
SYS-CON Events announced today that TeleStax, the main sponsor of Mobicents, will exhibit at Internet of @ThingsExpo, which will take place on November 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA. TeleStax provides Open Source Communications software and services that facilitate the shift from legacy SS7 based IN networks to IP based LTE and IMS networks hosted on private (on-premise), hybrid or public clouds. TeleStax products include Restcomm, JSLEE, SMSC Gateway, USSD Gateway, SS7 Resource Adaptors, SIP Servlets, Rich Multimedia Services, Presence Services/RCS, Diame...
Things are being built upon cloud foundations to transform organizations. This CEO Power Panel at 15th Cloud Expo, moderated by Roger Strukhoff, Cloud Expo and @ThingsExpo conference chair, will address the big issues involving these technologies and, more important, the results they will achieve. How important are public, private, and hybrid cloud to the enterprise? How does one define Big Data? And how is the IoT tying all this together?
We certainly live in interesting technological times. And no more interesting than the current competing IoT standards for connectivity. Various standards bodies, approaches, and ecosystems are vying for mindshare and positioning for a competitive edge. It is clear that when the dust settles, we will have new protocols, evolved protocols, that will change the way we interact with devices and infrastructure. We will also have evolved web protocols, like HTTP/2, that will be changing the very core of our infrastructures. At the same time, we have old approaches made new again like micro-services...
The only place to be June 9-11 is Cloud Expo & @ThingsExpo 2015 East at the Javits Center in New York City. Join us there as delegates from all over the world come to listen to and engage with speakers & sponsors from the leading Cloud Computing, IoT & Big Data companies. Cloud Expo & @ThingsExpo are the leading events covering the booming market of Cloud Computing, IoT & Big Data for the enterprise. Speakers from all over the world will be hand-picked for their ability to explore the economic strategies that utility/cloud computing provides. Whether public, private, or in a hybrid form, clo...
SYS-CON Events announces a new pavilion on the Cloud Expo floor where WebRTC converges with the Internet of Things. Pavilion will showcase WebRTC and the Internet of Things. The Internet of Things (IoT) is the most profound change in personal and enterprise IT since the creation of the Worldwide Web more than 20 years ago. All major researchers estimate there will be tens of billions devices--computers, smartphones, tablets, and sensors – connected to the Internet by 2020. This number will continue to grow at a rapid pace for the next several decades.
SYS-CON Events announced today that Gridstore™, the leader in software-defined storage (SDS) purpose-built for Windows Servers and Hyper-V, will exhibit at SYS-CON's 15th International Cloud Expo®, which will take place on November 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA. Gridstore™ is the leader in software-defined storage purpose built for virtualization that is designed to accelerate applications in virtualized environments. Using its patented Server-Side Virtual Controller™ Technology (SVCT) to eliminate the I/O blender effect and accelerate applications Gridsto...
SYS-CON Events announced today that Red Hat, the world's leading provider of open source solutions, will exhibit at Internet of @ThingsExpo, which will take place on November 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA. Red Hat is the world's leading provider of open source software solutions, using a community-powered approach to reliable and high-performing cloud, Linux, middleware, storage and virtualization technologies. Red Hat also offers award-winning support, training, and consulting services. As the connective hub in a global network of enterprises, partners, a...
As the Internet of Things unfolds, mobile and wearable devices are blurring the line between physical and digital, integrating ever more closely with our interests, our routines, our daily lives. Contextual computing and smart, sensor-equipped spaces bring the potential to walk through a world that recognizes us and responds accordingly. We become continuous transmitters and receivers of data. In his session at Internet of @ThingsExpo, Andrew Bolwell, Director of Innovation for HP’s Printing and Personal Systems Group, will discuss how key attributes of mobile technology – touch input, senso...
The Internet of Things (IoT) is making everything it touches smarter – smart devices, smart cars and smart cities. And lucky us, we’re just beginning to reap the benefits as we work toward a networked society. However, this technology-driven innovation is impacting more than just individuals. The IoT has an environmental impact as well, which brings us to the theme of this month’s #IoTuesday Twitter chat. The ability to remove inefficiencies through connected objects is driving change throughout every sector, including waste management. BigBelly Solar, located just outside of Boston, is trans...
Connected devices and the Internet of Things are getting significant momentum in 2014. In his session at Internet of @ThingsExpo, Jim Hunter, Chief Scientist & Technology Evangelist at Greenwave Systems, will examine three key elements that together will drive mass adoption of the IoT before the end of 2015. The first element is the recent advent of robust open source protocols (like AllJoyn and WebRTC) that facilitate M2M communication. The second is broad availability of flexible, cost-effective storage designed to handle the massive surge in back-end data in a world where timely analytics...
Internet of @ThingsExpo Silicon Valley announced on Thursday its first 12 all-star speakers and sessions for its upcoming event, which will take place November 4-6, 2014, at the Santa Clara Convention Center in California. @ThingsExpo, the first and largest IoT event in the world, debuted at the Javits Center in New York City in June 10-12, 2014 with over 6,000 delegates attending the conference. Among the first 12 announced world class speakers, IBM will present two highly popular IoT sessions, which will take place November 4-6, 2014 at the Santa Clara Convention Center in Santa Clara, Calif...
From a software development perspective IoT is about programming "things," about connecting them with each other or integrating them with existing applications. In his session at @ThingsExpo, Yakov Fain, co-founder of Farata Systems and SuranceBay, will show you how small IoT-enabled devices from multiple manufacturers can be integrated into the workflow of an enterprise application. This is a practical demo of building a framework and components in HTML/Java/Mobile technologies to serve as a platform that can integrate new devices as they become available on the market.